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The most important thing you need a strong neutral game to be successful. Without understanding her neutral game, you’ll be flailing around the screen and taking unneeded damage. Tao is tied for the lowest health in the game (9500 HP) - so you have to be cautious.
Biggest change in CS2 is her j5D. It is much shorter than in CS1. Your horizontal mobility using just j5D is much more limited than before - thus you have to compensate with other forms of movement.
The second biggest change from CS1 to CS2 is how much hitstop her drives have. This is very good or her - it means that it’s much easier to time drive cancels, which you’ll need for neutral. It also makes combos waaaaay easier than before.
Now, Taokaka is a movement based character, so in the end you must understand her movement.
So, everyones movement will probably be varied somewhat. Go to options would be:
Aerials:
Next time I’ll cover combo theory and mixup. If you have any questions, just ask!
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