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LK Mashes

Hi I'm Steve.

I'm Lord Knight.

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Jun 28 '11

CS2 Taokaka, part 3

Today I’m going to cover some Tao mixups.

Tao’s basic high/low game is rather weak. Where she excels, however, is extremely varied pressure. To start, get used to using partly charged (very slight charge) 5C. You’ll get a good amount of counter hits using it after a dash 5B.

Tao is best at using throw reject miss. The basic premise of this is to make it appear as if you were going to throw, then doing something to either keep them in blockstun, or make the throw whiff.

The basic setup would be to dash up > 2D >  jC. As long as they don’t OS tech, their throw whill whiff. Pick up the CH and go for it.  Alternatively doing dash 2aa > purple throw will also work. Vary it by throwing in some green throws to keep them on their toes.

Next, some airthrow setups. 

Tao gets her air options back after an airthrow is broken. There’s a bunch of ways to keep the opponent down.

  1. jD~A. On counter hit, land and loop them again.
  2. j2D~B > airthrow. Airthrow reset. 
  3. jD~A > j2D~B > airthrow. Stop them from mashing, then try to snag the airthrow.
  4. j4D~C > j8D~B > dodge potential reversals and punish, then confirm the counter hit.

4 notes View comments Tags: Blazblue Blazblue Continuum Shift Taokaka Lord Knight Lord Knight masher fighting games BBCS2

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